Firebase
Step-by-step guide to send your event data from RudderStack to Firebase
Firebase is a popular mobile platform powered by Google. It helps you to quickly develop high-quality, enterprise-grade applications and grow your business.
RudderStack supports Firebase as a mobile device mode destination to which you can seamlessly send your customer data for analytics.
Firebase device mode support is not available for the Cordova and Flutter SDKs.
Getting started
Before configuring Firebase as a destination in RudderStack, verify if the source platform is supported by Firebase by referring to the table below:
Connection Mode
Web
Mobile
Server
Device mode
-
Supported
-
Cloud mode
-
-
-
Firebase is a device mode-only integration. To know more about the difference between cloud mode and device mode in RudderStack, refer to the RudderStack Connection Modes guide.
Once you have confirmed that the source platform supports sending events to Firebase, follow these steps:
From your RudderStack dashboard, add a source. Then, from the list of destinations, select Firebase.
Assign a name to the destination and click on Next.
Connection settings
Connect this destination to your Android/iOS/Unity/React Native source. You should then see the following screen:

Client-side Events Filtering: Refer to the Client-side Events Filtering guide for more information on this setting.
As this is a device mode-only integration, click on Next to complete the destination setup.
Adding device mode integration
Depending on your platform of integration, follow the steps below to add Firebase to your project:
Android iOS Unity React NativeUse the latest version of the Firebase Android device mode to get the latest updates, bug fixes, and performance enhancements.Follow these steps to add Firebase to your Android project:
Register your mobile app in the Firebase console.
Once you have successfully created the app in the Firebase console, you will be prompted to download the
google-services.jsonfile.Copy this file in the
appfolder of your project. It contains all the necessary information about the project and the integration.Add the
classpathunderdependenciesto your project levelbuild.gradle, as shown:buildscript { repositories { google() } dependencies { // add this line classpath 'com.google.gms:google-services:4.3.3' } }Now, you can add the
pluginsanddependenciesto yourapp/build.gradlefile, as shown:apply plugin: 'com.android.application' apply plugin: 'com.google.gms.google-services'Then, add the
mavenCentralrepository, as shown:repositories { mavenCentral() }Add the RudderStack-Firebase SDK extension along with the
coreSDK underdependencies, as shown:implementation 'com.rudderstack.android.sdk:core:1.+' implementation 'com.rudderstack.android.integration:firebase:2.+' //Firebase implementation platform('com.google.firebase:firebase-bom:28.4.2') implementation 'com.google.firebase:firebase-analytics'Next, add the necessary
permissionsunderAndroidManifest.xml, as shown:<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />Finally, change the SDK initialization in your
Applicationclass, as shown:val rudderClient = RudderClient.getInstance( this, <SOURCE_WRITE_KEY>, RudderConfig.Builder() .withDataPlaneUrl(<DATA_PLANE_URL>) .withFactory(FirebaseIntegrationFactory.FACTORY) .build() )
If you're using the Firebase iOS device mode v1.0.2, update to the latest version to get the latest updates, bug fixes, and performance enhancements.Follow these steps to add Firebase to your iOS project:
Register your app in the Firebase console. It will then prompt you to download the
GoogleServices-Info.plistfile.Add the file to the root of your XCode project.
Go to your
Podfileand add theRudder-Firebaseextension along with the core SDK using the following code:pod 'Rudder-Firebase', '~> 2.0.5'Rudder-Firebaseversion2.0.5is tested and fully compatible withFirebase/Analyticsversion8.15.0.After adding the dependency followed by the
pod installcommand, you can add the imports to yourAppDelegate.mfile, as shown:#import "RudderFirebaseFactory.h"Finally, change the SDK initialization, as shown in the following snippet:
RSConfigBuilder *builder = [[RSConfigBuilder alloc] init]; [builder withDataPlaneUrl:<DATA_PLANE_URL>]; [builder withFactory:[RudderFirebaseFactory instance]]; [builder withLoglevel:RSLogLevelDebug]; [RSClient getInstance:<WRITE_KEY> config:[builder build]];
Follow these steps to add Firebase to your Unity project:
Register your project in the Firebase Console. Currently, RudderStack supports only Android and iOS platforms for Unity.
After adding the project, Firebase will prompt you to download the
google-services.jsonfor Android andGoogleServices-Info.plistfor iOS.Add those two files to your project's
Assetsfolder.Integrate the RudderStack core SDK with your project. For more information, refer to the RudderStack Unity SDK documentation.
Download and import the Firebase Unity SDK and follow the instructions to add the Firebase SDK (specifically,
FirebaseAnalytics.unitypackage) to your project.Download the RudderStack Firebase Extension from the GitHub page and import it in your project.
Attach the
RudderPreferbs.prefabfile fromRudderto your mainGameObjectFinally, change the SDK initialization using the following code snippet:
// Build your config RudderConfigBuilder configBuilder = new RudderConfigBuilder() .WithEndPointUrl(<DATA_PLANE_URL>) .WithFactory(RudderFirebaseIntegrationFactory.GetFactory()); // get instance for RudderClient RudderClient rudderClient = RudderClient.GetInstance( <SOURCE_WRITE_KEY>, configBuilder.Build() );
Use the latest version of the Firebase React Native device mode to get the latest updates and performance enhancements.
Follow these steps to add Firebase to your React Native project:
Register your Android and iOS applications in the Firebase console.
Once you have successfully created the applications in the Firebase console, you will be prompted to download the
google-services.jsonandGoogleServices-Info.plistfiles.Add the RudderStack React Native SDK to your app by referring to the RudderStack ReactNative SDK documentation.
Add the RudderStack-Firebase React Native module to your app using the following command:
npm install @rudderstack/rudder-integration-firebase-react-native // OR // yarn add @rudderstack/rudder-integration-firebase-react-nativeNext, import the module you added above and add it to your SDK initialization code as shown:
import rudderClient from '@rudderstack/rudder-sdk-react-native'; import firebase from "@rudderstack/rudder-integration-firebase-react-native"; const config = { dataPlaneUrl: <DATA_PLANE_URL>, trackAppLifecycleEvents: true, withFactories: [firebase] }; rudderClient.setup(<SOURCE_WRITE_KEY>, config);Navigate to your app's
androidfolder and follow the steps below:Copy the
google-services.jsonfile in theappfolder of your Android project. This file contains all the necessary information about the project and the integration.Add the
classpathunderdependenciesto your project levelbuild.gradlefile, as shown:buildscript { repositories { google() } dependencies { // add this line classpath 'com.google.gms:google-services:4.3.3' } }Once you have completed the steps above, you can add the plugins and dependencies to your
app/build.gradlefile, as shown:apply plugin: 'com.android.application' apply plugin: 'com.google.gms.google-services'Then, add the necessary permissions under
AndroidManifest.xml, as shown:<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
Finally, navigate to your app's
iOSfolder and follow these steps:Install all the required pods using the
pod installcommand.Add the
GoogleServices-Info.plistfile to the root of your XCode project.
Identify
The identify call sets the userId through the setUserId method from FirebaseAnalytics. RudderStack sets the other user properties from RudderTraits to Firebase using the setUserProperty method.
RudderStack ignores age, gender, and interest, as these properties are reserved by Google.
[[RSClient sharedInstance] identify:@"test_user_id"
traits:@{@"foo": @"bar",
@"foo1": @"bar1",
@"email": @"test@gmail.com",
@"key_1" : @"value_1",
@"key_2" : @"value_2"
}
];Track
RudderStack's track events are mapped to the standard Firebase events wherever possible.
Event mapping
RudderStack maps the following events to the standard Firebase events:
Payment Info Entered
add_payment_info
Product Added
add_to_cart
Product Added to Wishlist
add_to_wishlist
Application Opened
app_open
Checkout Started
begin_checkout
Order Completed
purchase
Order Refunded
refund
Products Searched
search
Cart Shared
share
Product Shared
share
Product Viewed
view_item
Product List Viewed
view_item_list
Product Removed
remove_from_cart
Product Clicked
select_content
Promotion Viewed
view_promotion
Promotion Clicked
select_promotion
Cart Viewed
view_cart
The following Firebase events are not mapped to any RudderStack event:
number_of_nightsnumber_of_roomsnumber_of_passengersorigindestinationstart_dateend_datetravel_classitem_list_namecreative_slotlocation_idtransaction_idscreen_class
RudderStack passes all the event-related properties to Firebase. The nested values in the properties are converted to JSON using GSON.
Property mapping
RudderStack maps the following event properties to the standard Firebase properties:
category
item_category
cart_id,product_id
item_id
share_via
method
query
search_term
revenue, value, total
value
currency
currency
tax
tax
shipping
shipping
coupon
coupon
name
name, promotion_name
quantity
quantity
price
price
payment_method
payment_type
list_id
item_list_id
promotion_id
promotion_id
creative
creative_name
affiliation
affiliation
Along with mapping the above list of the standard property names, RudderStack exhibits the following behavior:
Converts the event names to the lower case.
Trims the whitespaces at the start and the end.
Replaces a space with an underscore.
Firebase enforces a strict event name length limit of 40 characters. RudderStack takes a substring of 40 characters (from the beginning) if the event names exceed this permitted value.
A sample track call sent from the iOS SDK is shown below:
[[RSClient sharedInstance] track:@"simple_track_with_props" properties:@{
@"key_1" : @"value_1",
@"key_2" : @"value_2"
}];Screen
The screen method lets you record whenever a user sees their mobile screen along with any optional properties about the viewed screen.
A sample screen call is as shown:
[[RSClient sharedInstance] screen:@"Home Screen"
properties:@{
@"Width" : @"13"
}];Reset
The reset method resets the user identification.
A sample reset call is shown below:
iOS Android
[[RSClient getInstance] reset];RudderClient.getInstance()?.reset()Debugging
You can check the events and their properties in the Firebase DebugView. To enable it for Android, run the following command from your terminal:
$ adb shell setprop debug.firebase.analytics.app <your_package_name>For iOS, specify the following in your command line argument in XCode:
-FIRAnalyticsDebugEnabledFAQ
How do I disable automatic screen tracking while using the RudderStack SDKs?
For Android, nest the following setting within the
<application>tag of yourAndroidManifest.xmlfile:
<meta-data android:name="google_analytics_automatic_screen_reporting_enabled" android:value="false" />For iOS, set
FirebaseAutomaticScreenReportingEnabledtoNO(Boolean) in yourInfo.plist.
For more information, refer to the Firebase documentation.
Contact us
For queries on any of the sections covered in this guide, you can contact us or start a conversation in our Slack community.
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