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Firebase

Step-by-step guide to send your event data from RudderStack to Firebase

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Last updated 3 years ago

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is a popular mobile platform powered by Google. It helps you to quickly develop high-quality, enterprise-grade applications and grow your business.

RudderStack supports Firebase as a to which you can seamlessly send your customer data for analytics.

Firebase device mode support is not available for the and SDKs.

Getting started

Before configuring Firebase as a destination in RudderStack, verify if the source platform is supported by Firebase by referring to the table below:

Connection Mode

Web

Mobile

Server

Device mode

-

Supported

-

Cloud mode

-

-

-

Firebase is a device mode-only integration. To know more about the difference between cloud mode and device mode in RudderStack, refer to the guide.

Once you have confirmed that the source platform supports sending events to Firebase, follow these steps:

  1. From your , add a source. Then, from the list of destinations, select Firebase.

  2. Assign a name to the destination and click on Next.

Connection settings

Connect this destination to your Android/iOS/Unity/React Native source. You should then see the following screen:

  • Client-side Events Filtering: Refer to the guide for more information on this setting.

As this is a device mode-only integration, click on Next to complete the destination setup.

Adding device mode integration

Depending on your platform of integration, follow the steps below to add Firebase to your project:

  1. Once you have successfully created the app in the Firebase console, you will be prompted to download the google-services.json file.

  2. Copy this file in the app folder of your project. It contains all the necessary information about the project and the integration.

  3. Add the classpath under dependencies to your project level build.gradle, as shown:

    buildscript {
      repositories {
        google()
      }
      dependencies {
        // add this line
        classpath 'com.google.gms:google-services:4.3.3'
      }
    }
  4. Now, you can add the plugins and dependencies to your app/build.gradle file, as shown:

    apply plugin: 'com.android.application'
    apply plugin: 'com.google.gms.google-services'
  5. Then, add the mavenCentral repository, as shown:

    repositories {
      mavenCentral()
    }
  6. Add the RudderStack-Firebase SDK extension along with the core SDK under dependencies, as shown:

    implementation 'com.rudderstack.android.sdk:core:1.+'
    implementation 'com.rudderstack.android.integration:firebase:2.+'
    
    //Firebase
    implementation platform('com.google.firebase:firebase-bom:28.4.2')
    implementation 'com.google.firebase:firebase-analytics'
  7. Next, add the necessary permissions under AndroidManifest.xml, as shown:

    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
  8. Finally, change the SDK initialization in your Application class, as shown:

    val rudderClient = RudderClient.getInstance(
        this,
        <SOURCE_WRITE_KEY>,
        RudderConfig.Builder()
            .withDataPlaneUrl(<DATA_PLANE_URL>)
            .withFactory(FirebaseIntegrationFactory.FACTORY)
            .build()
    )
  1. Add the file to the root of your XCode project.

  2. Go to your Podfile and add the Rudder-Firebase extension along with the core SDK using the following code:

    pod 'Rudder-Firebase', '~> 2.0.5'
  3. Rudder-Firebase version 2.0.5 is tested and fully compatible with Firebase/Analytics version 8.15.0.

  4. After adding the dependency followed by the pod install command, you can add the imports to your AppDelegate.m file, as shown:

    #import "RudderFirebaseFactory.h"
  5. Finally, change the SDK initialization, as shown in the following snippet:

    RSConfigBuilder *builder = [[RSConfigBuilder alloc] init];
    [builder withDataPlaneUrl:<DATA_PLANE_URL>];
    [builder withFactory:[RudderFirebaseFactory instance]];
    [builder withLoglevel:RSLogLevelDebug];
    [RSClient getInstance:<WRITE_KEY> config:[builder build]];

Follow these steps to add Firebase to your Unity project:

  1. After adding the project, Firebase will prompt you to download the google-services.json for Android and GoogleServices-Info.plist for iOS.

  2. Add those two files to your project's Assets folder.

  3. Attach the RudderPreferbs.prefab file from Rudder to your main GameObject

  4. Finally, change the SDK initialization using the following code snippet:

    // Build your config
    RudderConfigBuilder configBuilder = new RudderConfigBuilder()
        .WithEndPointUrl(<DATA_PLANE_URL>)
        .WithFactory(RudderFirebaseIntegrationFactory.GetFactory());
    
    // get instance for RudderClient
    RudderClient rudderClient = RudderClient.GetInstance(
        <SOURCE_WRITE_KEY>,
        configBuilder.Build()
    );

Follow these steps to add Firebase to your React Native project:

  1. Once you have successfully created the applications in the Firebase console, you will be prompted to download the google-services.json and GoogleServices-Info.plist files.

  2. Add the RudderStack-Firebase React Native module to your app using the following command:

    npm install @rudderstack/rudder-integration-firebase-react-native
    // OR //
    yarn add @rudderstack/rudder-integration-firebase-react-native
  3. Next, import the module you added above and add it to your SDK initialization code as shown:

    import rudderClient from '@rudderstack/rudder-sdk-react-native';
    import firebase from "@rudderstack/rudder-integration-firebase-react-native";
    
    const config = {
        dataPlaneUrl: <DATA_PLANE_URL>,
        trackAppLifecycleEvents: true,
        withFactories: [firebase]
    };
    
    rudderClient.setup(<SOURCE_WRITE_KEY>, config);
  4. Navigate to your app's android folder and follow the steps below:

    1. Copy the google-services.json file in the app folder of your Android project. This file contains all the necessary information about the project and the integration.

    2. Add the classpath under dependencies to your project level build.gradle file, as shown:

      buildscript {
        repositories {
          google()
        }
        dependencies {
          // add this line
          classpath 'com.google.gms:google-services:4.3.3'
        }
      }
    3. Once you have completed the steps above, you can add the plugins and dependencies to your app/build.gradle file, as shown:

      apply plugin: 'com.android.application'
      apply plugin: 'com.google.gms.google-services'
    4. Then, add the necessary permissions under AndroidManifest.xml, as shown:

      <uses-permission android:name="android.permission.INTERNET" />
      <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
  5. Finally, navigate to your app's iOS folder and follow these steps:

    1. Install all the required pods using the pod install command.

    2. Add the GoogleServices-Info.plist file to the root of your XCode project.

Identify

RudderStack ignores age, gender, and interest, as these properties are reserved by Google.

[[RSClient sharedInstance] identify:@"test_user_id"
                             traits:@{@"foo": @"bar",
                                      @"foo1": @"bar1",
                                      @"email": @"test@gmail.com",
                                      @"key_1" : @"value_1",
                                      @"key_2" : @"value_2"
                             }
];

Track

Event mapping

RudderStack maps the following events to the standard Firebase events:

RudderStack Event
Firebase Event

Payment Info Entered

add_payment_info

Product Added

add_to_cart

Product Added to Wishlist

add_to_wishlist

Application Opened

app_open

Checkout Started

begin_checkout

Order Completed

purchase

Order Refunded

refund

Products Searched

search

Cart Shared

share

Product Shared

share

Product Viewed

view_item

Product List Viewed

view_item_list

Product Removed

remove_from_cart

Product Clicked

select_content

Promotion Viewed

view_promotion

Promotion Clicked

select_promotion

Cart Viewed

view_cart

The following Firebase events are not mapped to any RudderStack event:

  • number_of_nights

  • number_of_rooms

  • number_of_passengers

  • origin

  • destination

  • start_date

  • end_date

  • travel_class

  • item_list_name

  • creative_slot

  • location_id

  • transaction_id

  • screen_class

Property mapping

RudderStack maps the following event properties to the standard Firebase properties:

RudderStack property
Firebase property

category

item_category

cart_id,product_id

item_id

share_via

method

query

search_term

revenue, value, total

value

currency

currency

tax

tax

shipping

shipping

coupon

coupon

name

name, promotion_name

quantity

quantity

price

price

payment_method

payment_type

list_id

item_list_id

promotion_id

promotion_id

creative

creative_name

affiliation

affiliation

Along with mapping the above list of the standard property names, RudderStack exhibits the following behavior:

  • Converts the event names to the lower case.

  • Trims the whitespaces at the start and the end.

  • Replaces a space with an underscore.

A sample track call sent from the iOS SDK is shown below:

[[RSClient sharedInstance] track:@"simple_track_with_props" properties:@{
    @"key_1" : @"value_1",
    @"key_2" : @"value_2"
}];

Screen

A sample screen call is as shown:

[[RSClient sharedInstance] screen:@"Home Screen"
                              properties:@{
                                  @"Width" : @"13"
                              }];

Reset

The reset method resets the user identification.

A sample reset call is shown below:

iOS Android

[[RSClient getInstance] reset];
RudderClient.getInstance()?.reset()

Debugging

$ adb shell setprop debug.firebase.analytics.app <your_package_name>

For iOS, specify the following in your command line argument in XCode:

-FIRAnalyticsDebugEnabled

FAQ

How do I disable automatic screen tracking while using the RudderStack SDKs?

  • For Android, nest the following setting within the <application> tag of your AndroidManifest.xml file:

<meta-data android:name="google_analytics_automatic_screen_reporting_enabled" android:value="false" />
  • For iOS, set FirebaseAutomaticScreenReportingEnabled to NO (Boolean) in your Info.plist.

Contact us

Android iOS Unity React NativeUse the of the Firebase Android device mode to get the latest updates, bug fixes, and performance enhancements.Follow these steps to add Firebase to your Android project:

Register your mobile app in the .

If you're using the Firebase iOS device mode v1.0.2, update to the to get the latest updates, bug fixes, and performance enhancements.Follow these steps to add Firebase to your iOS project:

Register your app in the . It will then prompt you to download the GoogleServices-Info.plist file.

Register your project in the . Currently, RudderStack supports only Android and iOS platforms for Unity.

Integrate the RudderStack core SDK with your project. For more information, refer to the documentation.

Download and import the Firebase Unity SDK and follow the to add the Firebase SDK (specifically, FirebaseAnalytics.unitypackage) to your project.

Download the from the GitHub page and import it in your project.

Use the of the Firebase React Native device mode to get the latest updates and performance enhancements.

Register your Android and iOS applications in the .

Add the RudderStack React Native SDK to your app by referring to the documentation.

The call sets the userId through the setUserId method from FirebaseAnalytics. RudderStack sets the other user properties from RudderTraits to Firebase using the setUserProperty method.

RudderStack's events are mapped to the standard Firebase events wherever possible.

RudderStack passes all the event-related properties to Firebase. The nested values in the properties are converted to JSON using .

Firebase enforces a of 40 characters. RudderStack takes a substring of 40 characters (from the beginning) if the event names exceed this permitted value.

The method lets you record whenever a user sees their mobile screen along with any optional properties about the viewed screen.

You can check the events and their properties in the . To enable it for Android, run the following command from your terminal:

For more information, refer to the .

For queries on any of the sections covered in this guide, you can or start a conversation in our community.

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