Application Lifecycle Events Specification
Detailed technical description of the various application lifecycle events tracked by the RudderStack SDKs.
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Detailed technical description of the various application lifecycle events tracked by the RudderStack SDKs.
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RudderStack lets you track various application lifecycle events across the mobile SDKs and get insights into app-related metrics like installs, opens, etc. This guide provides the details and semantic definitions of these events and the associated properties.
To track the application lifecycle events on the Android platform using the Unity SDK, you need to perform some additional steps. For more information on these steps, refer to the section.
RudderStack automatically tracks the following application lifecycle events:
To disable the auto-tracking of these events, set the withTrackLifecycleEvents
parameter to false
while initializing the / SDK.
This event is fired when a user opens an application for the first time after installation.
RudderStack does not collect this event if the user does not open the app after installation.
A sample payload is shown below:
RudderStack tracks the following properties for this event:
version
String
The version of the installed application.
This event is fired when a user launches an application after the first launch and subsequently every time the app is reopened after it is closed or backgrounded.
A sample payload is shown below:
userId
will be present only if the user is logged into the application, i.e. an identify
call is made previously.
RudderStack tracks the following properties for this event:
from_background
Boolean
Determines if the app was backgrounded initially or if it is a fresh open.
url
*
String
The deep linking URL with which the user was directed into the app.
referring_application
*
String
The external application from which the user was referred to the app.
version
*
String
The version of the installed application.
There are some differences in the way the RudderStack SDKs handle the above event properties:
The properties marked with an asterisk (url
, referring_application
, version
) are tracked and sent only if they are available on the first launch of the application.
RudderStack also sends all the query parameters received as a part of the deep linking URL as key-value pairs in the Application Opened
event properties.
The properties marked with an asterisk (url
, referring_application
, version
) are tracked and sent only if they are available on every application launch.
The properties marked with an asterisk (url
, referring_application
, version
) are not tracked either for Android or iOS.
Android
RudderStack does not track the properties marked with an asterisk (url
, referring_application
, version
).
iOS
The properties marked with an asterisk are tracked only if they are available on every application launch.
Android
No properties are tracked.
iOS
The properties marked with an asterisk (url
, referring_application
, version
) are tracked only if they are available on every application launch.
Android
iOS
This event is fired when a user updates their application.
A sample payload is shown below:
RudderStack tracks the following properties for this event:
previous_version
String
The application version before it was updated.
version
String
The current version of the application after it is updated.
This event is fired when the user backgrounds the application.
A sample payload is shown below:
RudderStack does not track any properties for this event.
context
objects?The application lifecycle events include the context
objects. Note that userId
would be present only if the user is logged into the application, i.e. an identify
call is made previously.
Same behavior as the .
Same behavior as the .
For the Unity SDK, you need to perform the required steps for the Android and iOS platforms to trigger the Application Updated lifecycle event. For more information on these steps, refer to the section.
Yes, the lifecycle events follow the timestamp format in accordance with the .
For more information on any of the sections covered in this guide, you can or start a conversation in our community.